1. They are using the Bottle for an advantage. The advantage is damaging you with their spells. Your argument makes no sense. Imagine if Arc Warden’s Spark does AOE damage. They are basically using your strategy but also damaging you in the process.
2. Have you ever heard of changing aggro? Your melee creeps are on his side of the river. Once they arrive, aggro can be swapped. Also, it is ideal but unnecessary to get hits on you. You are spending 80 mana to kill a range creep. They can kill it for free.
the 4 creeps you have on your side hitting you would be no problem if you are any good with positioning your magnetic
The only way to avoid melee creep damage is to place the Field so the circumference of it is directly in front of Arc. This means moving forward will send him outside the Field. From my testing, Arc can at best get 2 attacks off if the enemy retreats. The Tangos, Bottle, or Health Potion will out heal this.
if you use magnetic and spark for 3 waves, running out of mana is not a problem because your opponent would've died taking those 3 trades.
Spark and Magnetic Field can only be used for 2 waves. I do not see how you can kill someone with just Magnetic Field at level 2. The Spark will be killing the range creep not damaging the hero.
like i have said, after denying your range creep, you want to spark wraith and kill the enemy range creep.
Now that I consider it, how do you plan on killing the enemy range creep? Arc does 58 damage and 1.4 attacks per second at level 1. If the enemy does not counter-pull, your melee creeps will just follow the enemy melee creeps. The range creep has 300 health, meaning 4 attacks and a Spark is needed. 4 attacks is 5.6 seconds of auto attacking. To get into range of the enemy range creep, you must get off high ground. Also note Arc Warden will typically have slower ms, so assuming both players are perfect at blocking, the creeps will start further on the enemy’s side. If your range creep is dead, they can disable aggro and start harassing you for free.
in the lane it's good enough to do spam tab>q & tab> e for a kill, and using CTRL(unified unit order) to attack with both
later on you'll need a seperate hotkey bound to your hero and one for your illusion
@cookie
thanks for the explanation as always
so do all 5k players think about such minor things to win a lane? lul. what a hard ass game
1. They are using the Bottle for an advantage. The advantage is damaging you with their spells. Your argument makes no sense. Imagine if Arc Warden’s Spark does AOE damage. They are basically using your strategy but also damaging you in the process.
2. Have you ever heard of changing aggro? Your melee creeps are on his side of the river. Once they arrive, aggro can be swapped. Also, it is ideal but unnecessary to get hits on you. You are spending 80 mana to kill a range creep. They can kill it for free.
The only way to avoid melee creep damage is to place the Field so the circumference of it is directly in front of Arc. This means moving forward will send him outside the Field. From my testing, Arc can at best get 2 attacks off if the enemy retreats. The Tangos, Bottle, or Health Potion will out heal this.
Spark and Magnetic Field can only be used for 2 waves. I do not see how you can kill someone with just Magnetic Field at level 2. The Spark will be killing the range creep not damaging the hero.
Now that I consider it, how do you plan on killing the enemy range creep? Arc does 58 damage and 1.4 attacks per second at level 1. If the enemy does not counter-pull, your melee creeps will just follow the enemy melee creeps. The range creep has 300 health, meaning 4 attacks and a Spark is needed. 4 attacks is 5.6 seconds of auto attacking. To get into range of the enemy range creep, you must get off high ground. Also note Arc Warden will typically have slower ms, so assuming both players are perfect at blocking, the creeps will start further on the enemy’s side. If your range creep is dead, they can disable aggro and start harassing you for free.
thank you cookie for teaching me how to farm efficiently enough to carry 2k games 1v9.