I used to play it yes, but it's too boring. Past month all I've done is troll people in rank and feed to piss ppl off. I actually had maybe 2 good games where I was involved and tried to win, what is the point of this game if I'm not feeling it no more, so no I'm not installing it to wreck some newbie 1v1. You ain't on my level bro.
That's all good and dandy except isn't the other mid going to juggle aggro onto their ranged creep and deny it as well making it a wash? I mean you act like you are playing bots sometimes dude and enemy won't do anything to disrupt your strat.
juggernaut and voker counter aw, but i think voker no longer counters it because forge spirits are not core qe build anymore. I didnt play much aw after 7.00 tho
look at the 1v1 matchup in almost any of my aw games. Of 7 games i didnt snowball twice, once i fed and once it was meepo + sb (untouchable)
every other time i get 3+ solo kills and they cry report mid, the only magic trick to not feed is tping to fountain which is a won lane for a agi hard carry
1. Denial – The first reaction is denial. In this stage individuals believe the diagnosis is somehow mistaken, and cling to a false, preferable reality.
2. Anger – When the individual recognizes that denial cannot continue, they become frustrated, especially at proximate individuals. Certain psychological responses of a person undergoing this phase would be: "Why me? It's not fair!"; "How can this happen to me?"; "Who is to blame?"; "Why would this happen?".
3. Bargaining – The third stage involves the hope that the individual can avoid a cause of grief. Usually, the negotiation for an extended life is made in exchange for a reformed lifestyle. People facing less serious trauma can bargain or seek compromise. For instance: "I'd give anything to have him back." Or: "If only he'd come back to life, I'd promise to be a better person!"
4. Depression – "I'm so sad, why bother with anything?"; "I'm going to die soon, so what's the point?"; "I miss my loved one, why go on?"
During the fourth stage, the individual despairs at the recognition of their mortality. In this state, the individual may become silent, refuse visitors and spend much of the time mournful and sullen.
5. Acceptance – "It's going to be okay."; "I can't fight it; I may as well prepare for it."
In this last stage, individuals embrace mortality or inevitable future, or that of a loved one, or other tragic event. People dying may precede the survivors in this state, which typically comes with a calm, retrospective view for the individual, and a stable condition of emotions.
so,in all seriousness
what do you do when an arc do that spark wraith trick thing? just trying lasthitting with spells? or asking people to help?
get a raindrop and eat the wraiths? or before he kills his own ranged creep and mine's,we try to harass him/punch melee waves a bit?
(and try to deny your own ranged+getting that enemy ranged too of course)
LOL JD the Dota buff dunningkruger slayer. So far he has destroyed one dk kid Dota veteran in 1v1. ThT guy vanished. This guy is little harder to crack because he won't do it.
He tells himself when he struggles and loses that the negative emotions he feels is him not wanting to try hard enough or motivated. Basically disconnects himself emotionally from his games that he can't win as a marvellous excuse for lack of competence.
Cookie, your strategy only works against bad teams. If you deny your range creep, the enemy can start auto attacking the wave to push it hard. This generates a 1 wave creep advantage (nullifying both of Arc Warden’s abilities) for them, so rather than running from you, they will stay and fight. It does push the lane, which makes the enemy susceptible to ganks but given the position 4 stays close or the position 5 tps in, the enemy can win the gank with the creep advantage.
counter pull the aggro>nuke his range creep> then walk back> then aggro creeps again and bring them behind your tower.
It's simple enough to not just stand close to your range creep before it dies, if you nuke his range creep then walk back he won't be in range to flux and spark to kill you.
@diox
Nigga, I will never vanish cuz I just don't dont give damn.
Even if someone beats me I could care less I'll still play (if I feel like it) and always get better non stop. I don't stay in one place like you bro.
It just all depends if dota becomes interesting again. So far boring as heck, maybe I'll do a pudge game every now and then just for fun. Landing hooks is satisfying I guess.
The strangest part is how you get to deny your range creep. Arc Warden has such low damage compared to most mid laners. It should be easy to secure that last hit. Plus, you should be disadvantaging yourself every time you do this against a hero with AOE. You are using a Spark to kill 1 range creep. They can use their AOE to kill your range creep + harass you. Finally, if they pull your melee creeps into their range creep, the lane will look like this
They could just walk up to your side and start harassing you + kill the range creep because they have 4 melee creeps and typically more attack damage and armor.
1. that's why i use spark to LH and then deny at the same time, you simply it on top of the range creep while denying yours.
if the enemy has to commit mana to get that range creep you're winning the trade as arc isn't a hero that spams spells, you'll use like 1 spark wraith every 30 seconds and you have a big manapool
if they don't commit a spell to get the range creep, then you simply just stand on top of it to deny it before their projectile hits
that half is enough for that 5-10 damage difference to occur and you get the deny
2. exactly, and this is why i switched to the phase boots build rather than the standard build, if the enemy can right click me then i'll simply level magnetic at lvl 2 and outdps him and take no damage.
otherwise the enemy is walking up to my HG to enter my magnetic, without knowing where my supports are, which is stupidly risky for a 6-7k player to do and they won't do that, so they default to going back. if they don't then they lose 4 creeps
OR of htey pull the 4 creeps back towards you by attacking you then you have 4 v 4 creepwave on your HG which is again a win for you
so whatever they do, you win, only play that they can neutral is running back with your creeps behind their tower and letting both of you get 4 creeps behind hte tower for free.
1. No. You are the one being disadvantaged. AOE heroes typically get Bottle. Arc Warden does not contest runes. This lets them sustain their mana fine. I would also argue the only hero that spams spells middle is Zeus.
2. The 4 melee creeps will kill the range creep in 3 seconds. You will have 4 melee creeps on you after inside your Magnetic Field. Also, if this same scenario repeats every creep wave, you will be out of mana by the 3rd wave (with use of Magnetic Field). I am not saying they should walk up your high ground. They should stand right behind their melee creeps. At minimum, they can kill the range creep. Ideally, they get 1 or 2 attacks on you then return to their side for your melee creeps. This is safe enough if they have a high-ground ward and a support that will teleport in.
1. yes, it is a good trade, because when someone gets that bottle he wants to use it for more advantage, if he has to use that bottle fully up as soon as he picks it up then it's a waste.
or would you rather fight someone with 100% hp/mana + bottle charges.
2. so you're telling me ideally someone will be in the middle of the river trying to get attacks onto you between 5 creeps while you're on the highground, genius move.
*applouse*
if you use magnetic and spark for 3 waves, running out of mana is not a problem because your opponent would've died taking those 3 trades.
of arc in magnetic + 4-5 creeps vs your opponent.
the 4 creeps you have on your side hitting you would be no problem if you are any good with positioning your magnetic
Unless its an sf mid or something silly, idk if im just used to retards but shoving the creepwave out that fast against an active aquila usually doesnt happen
go 1v1 me dude
i added you
go 1v1 me you cringey retard
Now this i wanna see, probably better than that dota 1 cocky "veteran" vs some VHS guy
AW trashes WR, the matchup is completley arc favored.
you'd have to be retarded to be hit by powershots for free.
Now this will be interesting. Very interesting.
@cookie PowerShot when u try to last hit...dodge that. You 5ks are greedy bastard it's the easiest to hit PowerShot on high MMR ppl they r too cocky.
@cookiewannabe?
I don't have dota. I'm not installing it either.
WAHT LMAO
i get it dude. you understand exactly how fucking awful you are and don't want to play your "easy" lane matchup
??????
jd u still havent accept my 1v1 challenge tho
ill 1v1 u later
I used to play it yes, but it's too boring. Past month all I've done is troll people in rank and feed to piss ppl off. I actually had maybe 2 good games where I was involved and tried to win, what is the point of this game if I'm not feeling it no more, so no I'm not installing it to wreck some newbie 1v1. You ain't on my level bro.
you won't get to 5-6k without knowing that your enemy wants to use spells, that's just basic even a 2-3k will know
wr is SO trash against arc, I dont see how she can do anything against arc ever
That's all good and dandy except isn't the other mid going to juggle aggro onto their ranged creep and deny it as well making it a wash? I mean you act like you are playing bots sometimes dude and enemy won't do anything to disrupt your strat.
and then they get fluxed and lose 50% of their hp
hello?? read what he wrote
@dire wolf
use spark wraith haHAA
juggernaut and voker counter aw, but i think voker no longer counters it because forge spirits are not core qe build anymore. I didnt play much aw after 7.00 tho
look at the 1v1 matchup in almost any of my aw games. Of 7 games i didnt snowball twice, once i fed and once it was meepo + sb (untouchable)
every other time i get 3+ solo kills and they cry report mid, the only magic trick to not feed is tping to fountain which is a won lane for a agi hard carry
Looks like monkey king raped u up and down mid lane. 0/6 to a 19-3 :/
1. Denial – The first reaction is denial. In this stage individuals believe the diagnosis is somehow mistaken, and cling to a false, preferable reality.
2. Anger – When the individual recognizes that denial cannot continue, they become frustrated, especially at proximate individuals. Certain psychological responses of a person undergoing this phase would be: "Why me? It's not fair!"; "How can this happen to me?"; "Who is to blame?"; "Why would this happen?".
3. Bargaining – The third stage involves the hope that the individual can avoid a cause of grief. Usually, the negotiation for an extended life is made in exchange for a reformed lifestyle. People facing less serious trauma can bargain or seek compromise. For instance: "I'd give anything to have him back." Or: "If only he'd come back to life, I'd promise to be a better person!"
4. Depression – "I'm so sad, why bother with anything?"; "I'm going to die soon, so what's the point?"; "I miss my loved one, why go on?"
During the fourth stage, the individual despairs at the recognition of their mortality. In this state, the individual may become silent, refuse visitors and spend much of the time mournful and sullen.
5. Acceptance – "It's going to be okay."; "I can't fight it; I may as well prepare for it."
In this last stage, individuals embrace mortality or inevitable future, or that of a loved one, or other tragic event. People dying may precede the survivors in this state, which typically comes with a calm, retrospective view for the individual, and a stable condition of emotions.
Why did you just post a section from a COPD information book.
what? i accidentally queued an unranked game and abandoned 2 minutes in with a score of 0/0
this takes me 5 seconds
5 seconds...sounds just like your sex life...
so,in all seriousness
what do you do when an arc do that spark wraith trick thing? just trying lasthitting with spells? or asking people to help?
get a raindrop and eat the wraiths? or before he kills his own ranged creep and mine's,we try to harass him/punch melee waves a bit?
(and try to deny your own ranged+getting that enemy ranged too of course)
Pretty sure he's talking about how this is great for every hero not just arc. And it's only amazing if your opponent is mechanically worse than you.
LOL JD the Dota buff dunningkruger slayer. So far he has destroyed one dk kid Dota veteran in 1v1. ThT guy vanished. This guy is little harder to crack because he won't do it.
He tells himself when he struggles and loses that the negative emotions he feels is him not wanting to try hard enough or motivated. Basically disconnects himself emotionally from his games that he can't win as a marvellous excuse for lack of competence.
I love how the delusional mind works.
I'll 1v1 stanceworks for the LULz tho I don't expect to win
Cookie, your strategy only works against bad teams. If you deny your range creep, the enemy can start auto attacking the wave to push it hard. This generates a 1 wave creep advantage (nullifying both of Arc Warden’s abilities) for them, so rather than running from you, they will stay and fight. It does push the lane, which makes the enemy susceptible to ganks but given the position 4 stays close or the position 5 tps in, the enemy can win the gank with the creep advantage.
scuse me? windranger beats arc's garbage fukin att speed and dmg if you would stop smurfing ud know that
https://www.dotabuff.com/players/81684831/matches?hero=arc-warden&opponent_hero=windranger
idk
https://www.dotabuff.com/players/319627113/matches?hero=arc-warden
https://www.dotabuff.com/players/377109982/matches?hero=arc-warden
https://www.dotabuff.com/players/410204913/matches?hero=arc-warden
total games played : 41
total winrate : 56%
S-God
idk im bored
the good old ''it only works against bad players'' argument, so yes if you think 5-7k players are bad
then i agree it only works against people under 8k mmr.
like i've said, after denying your range creep, you want to spark wraith and kill the enemy range creep.
u dont sleep much bad for ur health
@Feachairu
counter pull the aggro>nuke his range creep> then walk back> then aggro creeps again and bring them behind your tower.
It's simple enough to not just stand close to your range creep before it dies, if you nuke his range creep then walk back he won't be in range to flux and spark to kill you.
@Sia it's not like i don't want to, i can't even sleep more than this physically.
i used to sleep for like 9-10 hours, now i can't sleep for more than 6-7
@diox
Nigga, I will never vanish cuz I just don't dont give damn.
Even if someone beats me I could care less I'll still play (if I feel like it) and always get better non stop. I don't stay in one place like you bro.
It just all depends if dota becomes interesting again. So far boring as heck, maybe I'll do a pudge game every now and then just for fun. Landing hooks is satisfying I guess.
hey cookie if u free get in dota and halp me
The strangest part is how you get to deny your range creep. Arc Warden has such low damage compared to most mid laners. It should be easy to secure that last hit. Plus, you should be disadvantaging yourself every time you do this against a hero with AOE. You are using a Spark to kill 1 range creep. They can use their AOE to kill your range creep + harass you. Finally, if they pull your melee creeps into their range creep, the lane will look like this
They could just walk up to your side and start harassing you + kill the range creep because they have 4 melee creeps and typically more attack damage and armor.
1. that's why i use spark to LH and then deny at the same time, you simply it on top of the range creep while denying yours.
if the enemy has to commit mana to get that range creep you're winning the trade as arc isn't a hero that spams spells, you'll use like 1 spark wraith every 30 seconds and you have a big manapool
if they don't commit a spell to get the range creep, then you simply just stand on top of it to deny it before their projectile hits
that half is enough for that 5-10 damage difference to occur and you get the deny
2. exactly, and this is why i switched to the phase boots build rather than the standard build, if the enemy can right click me then i'll simply level magnetic at lvl 2 and outdps him and take no damage.
otherwise the enemy is walking up to my HG to enter my magnetic, without knowing where my supports are, which is stupidly risky for a 6-7k player to do and they won't do that, so they default to going back. if they don't then they lose 4 creeps
OR of htey pull the 4 creeps back towards you by attacking you then you have 4 v 4 creepwave on your HG which is again a win for you
so whatever they do, you win, only play that they can neutral is running back with your creeps behind their tower and letting both of you get 4 creeps behind hte tower for free.
1. No. You are the one being disadvantaged. AOE heroes typically get Bottle. Arc Warden does not contest runes. This lets them sustain their mana fine. I would also argue the only hero that spams spells middle is Zeus.
2. The 4 melee creeps will kill the range creep in 3 seconds. You will have 4 melee creeps on you after inside your Magnetic Field. Also, if this same scenario repeats every creep wave, you will be out of mana by the 3rd wave (with use of Magnetic Field). I am not saying they should walk up your high ground. They should stand right behind their melee creeps. At minimum, they can kill the range creep. Ideally, they get 1 or 2 attacks on you then return to their side for your melee creeps. This is safe enough if they have a high-ground ward and a support that will teleport in.
1. yes, it is a good trade, because when someone gets that bottle he wants to use it for more advantage, if he has to use that bottle fully up as soon as he picks it up then it's a waste.
or would you rather fight someone with 100% hp/mana + bottle charges.
2. so you're telling me ideally someone will be in the middle of the river trying to get attacks onto you between 5 creeps while you're on the highground, genius move.
*applouse*
if you use magnetic and spark for 3 waves, running out of mana is not a problem because your opponent would've died taking those 3 trades.
of arc in magnetic + 4-5 creeps vs your opponent.
the 4 creeps you have on your side hitting you would be no problem if you are any good with positioning your magnetic
how is the enemy mid leaving the creep wave to get runes
Unless its an sf mid or something silly, idk if im just used to retards but shoving the creepwave out that fast against an active aquila usually doesnt happen
Btw cookie whats ur zodiac sign?
Cancer
AW players got hotkey tips for this guy or is it simply just tab