We don’t know the release date of the next update, so it might be a good idea to have another look at the current meta and maybe find some hidden gems. Even with the patch being quite old, we believe there are still some heroes who are underexplored and undervalued, while not being too complex to utilize effectively. These are the heroes we want to concentrate on today.
If Valve’s unique seasonal game modes are interesting to you then you should take a look at the expansive world of Arcade Games! Arcade games are a largely forgotten part of Dota, similar to the days of one courier and the side shop, however, they still have a diverse set of games with a niche but thriving community. In this article, I’d like to highlight the most promising Arcade games.
The new patch didn’t change a whole lot about the game, but there are still several noteworthy trends to discuss. Part of it is direct buff and nerfs some heroes received, and part of it is players still finding new ways to play the game. The changes are relatively small, but they did make sure several unexpected heroes are now significantly more viable.
The new patch didn’t change the game a whole lot, but it addressed several very important oversights of the previous patch. The end result is unlikely to shift the meta in a major way, but that wasn’t the intention behind the patch. It was more about working on mistakes, and our first impression is that Valve largely succeeded.
Last week when discussing how powerful BKB is in the current patch a lot of comments concentrated on how it is a necessity: with an increased power of hero spells having stronger magic immunity item is a must. As such, spell damage and strong crowd control spells are considered to be the main drivers behind earlier and earlier BKBs and the item’s impact is so pronounced because of the ability Power Creep. Is Power Creep in Dota actually real, though, or did players simply get better over the years is a question we will try to answer today.
Having more options in the professional scene is always nice. While typical tournament meta usually revolves around thirty or so heroes, extra options that can throw a curveball during the drafting stage not only make for a more varied viewing experience and also allow theoretically weaker teams to take an opponent by surprise. Releasing the heroes too early, in an unbalanced state, however, could prove problematic. Today, we would like to discuss whether Marci and Primal Beast are ready for Captain’s Mode.
Black King Bar is an integral part of the game with many mechanics and abilities balanced around it. Lately, however, the item has been getting increasingly important, to a point where the first major item BKB feels mandatory on a wide variety of heroes. Is BKB too strong right now and how it could be nerfed is a question we will try to answer today.
With the Stockholm Major behind us, it is now time to start thinking of what we want to see in the future. The International Battle Pass some time soon™ is a given, at least we hope it is, but even more than cosmetics, we are excited about possible gameplay changes. Here are some of our ideas for what could be improved.
Every Major brings new heroes and strategies into the spotlight and the ESL One Stockholm was no exception. Today we would like to take a look at the snapshot of the meta and see which heroes are doing exceptionally well and which are underperforming.
With millions of dollars on the line for the most winning teams, it makes sense that the way that Dota is played would change as players strive to perfect their gameplay. Although the basic principles of Dota have stayed the same, some more advanced ideas have adjusted as new patches have come.
Pugna is undeniably one of the strongest and most annoying position five supports in the professional scene right now. He boasts a 70%+ win rate in the Major and is in the top three most contested heroes. Does it mean the hero can be as successful in pubs, or is Pugna too coordination-reliant to work in a chaotic environment?
Wraith Pact is a mid to late-game item which received multiple buffs recently. The cost was reduced to 4000 gold, thanks to the recipe cost reduction to Vladimir’s Offering. The aura’s radius was buffed along with its mana regen and lifesteal. Despite boasting an impressive 67% win rate in pubs for being so cheap, it's been almost unseen in pro matches. Is this because the item is bad? Or have players not had enough time to learn about the utility of the item? I’d argue it's a mix of both.
The Major is just around the corner, but we still have one more recap to go through. Today we are going to discuss teams from EEU and NA. Both regions had a long history of playing second fiddle to WEU in the Western Dota scene, but the former proved itself by winning the last TI and NA is on an upward trajectory as well, with teams like TSM and Quincy Crew joining Evil Geniuses as Tier One international teams.
We are continuing our team preview series for ESL One Stockholm, today concentrating on the SA and SEA regions. Both are often associated with very high peaks, but lack consistency, and this Major will be indicative of whether they improved in this regard.
Fingers crossed, of course, but it looks like we are finally getting a LAN Major with an audience. It might not be ideal and we are not going to see teams from China, but it is definitely a step towards some semblance of normalcy, which is severely lacking nowadays. Today we are going to have a quick look at the Western European representatives: the region that was going through a bit of a renaissance in Tour One and fresh blood now prowing it wasn’t just a fluke.
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