General Discussion

General DiscussionWhat if Aghanim's Scepter gives you a choice for your upgrade for all...

What if Aghanim's Scepter gives you a choice for your upgrade for all heroes? Part 2 in General Discussion
Arc

    So for the next part, some of the previous agh's upgrade will be revised on the top. Link to previous chapger can be found here

    https://www.dotabuff.com/topics/2019-03-09-what-if-aghanims-scepter-gives-you-a-choice-for-your-upgrade-for-all-heroes-part-1

    Alchemist : Unstable Concotion, reduces mana cost (from 120 to 50) and stuns spell immune units. Unstable Concotion Throw, increases cast range (from 775 to 1000). If Alchemist failed to throw Unstable Concotion, Alchemist will drive the Ogre mad and causing him to attack uncontrolably within 1200 radius for 1/1.5/2/2.5 second while silenced (the stun still affects nearby enemies). (So basicly only Razzil was "stunned"). OR, Chemical Rage, increases duration (from 25 to 32 second) and can be casted while being disabled (Applies strong dispel). Grants 10% chance to do 175%/250%/325% critical strike and 40%/60%/80% lifesteal

    Arc Warden : Grants the Tempest Triplets ability. Summons another Arc Warden clone (the abilities level, duration and cooldown is bounded to Tempest Double). OR, Flux, removes mutes effect, pierces spell immunity and undispellable. Any ability or item that damages the targeted enemy from Arc Warden will refresh the duration of Flux. Decreases cooldown (from 16 to 10 cooldown) and increases damage (from 15/30/45/60 to 25/50/75/100).

    Batrider : Flaming Lasso, grabs all the target's nearest allied hero within 300 range. The secondary target is tethered to the first. OR, Fireflies, increases movement speed bonus (from 4%/7%/10%/13% to 5%/10%/15%/20%), damage (from 10/30/50/70 to 25/50/75/100) and adds 600 bonus vision.

    All right on to the new one

    Brewmaster : Primal Split, Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler. OR, Drunken Brawler, causes every miss generates Brewmaster's illusion with 1000%/800%/600%/400% damage taken and 40%/45%/50%/55% damage dealt (can only generates up to 4 illusion). Also causes every critical to mini stun target for 0.2 second (applies to illusion as well) (other critical sources from Brewmaster works as well).

    Bristleback * : Viscous Nasal Goo, becomes a no target area of effect ability, applying to all enemies within 750 range. After 3 stacks, the enemy will lost all evasion and invisibility. OR, Warpath, increases maximum stack (from 5/7/9 to 9/11/13), becomes toggle ability that causes Bristleback gain 50% cooldown reduction however doubles the mana consumption. Everytime an enemy killed, Bristleback will gain a Warpath buff stack (3 if enemy hero killed).

    Broodmother * : Insatiable hunger, becomes aura that effects all unit under Broodmother's control in 250 radius around Broodmother (Bonus damage for creeps reduced by 75% while lifesteal values still the same). OR, Spin Web, decreases charge replenish time (from 45 to 20 second and causes Broodmother hasted along with any unit that Broodmother own. Destroy Spin Web, enemies caught by the spin web rooted when spin web destroyed based on how long the enemy stayed on the web (from 0.1 second to 5 second)

    Centaur Warunner * : Stampede, heroes affected by Stampede take reduced damage by 50%, and are able to run through obstructions, including trees and up cliffs. OR, Double Edge, increases cast range (from 150 to 300) and increases effect radius (from 190 to 380). Also apply strong dispel to Centaur Warrunner, other affected unit and remove buffs to enemy unit if the damage was lethal (which bypass Shallow Grave or False Promise). (Applies the dispels first, then the damage)

    Chaos Knight * : Phantasm, increases number of illusion (from 3 to 4), reduces cooldown to 110 seconds and allows Phantasm to be cast on an allied hero with 1200 cast range. OR, Chaos Strike, causes any heroes who die around 600 radius of Chaos Knight will cause Chaos Knight to gain Chaos buff with max. 4 charges. Every charge increases attack speed by 10 and decreases Chaos Strike cooldown by 0.25 second. When Chaos Knight died, Chaos Knight will summon illusion based on how many charges on Chaos. (The illusion deals 60% damage and take 200% damage)

    Chen : Holy Persuasion, allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God. OR, Hand of God, decreases cooldown (from 160/140/120 second to 120/90/60 second) and the healed unit will damage any enemy unit around 350 radius based on Hand of God heals (the damage type is pure).

    Clinkz * : Skeleton Walk, becomes a passive ability that causes Clinkz to stay invisible until he attacks, cast an ability or using an item. When the invisibilty broken, Clinkz has 2.4 second delay (with additional 0.6 invisibility delay) to reactivate (still can be reactivated manually). OR, Searing Arrow, adds debuff that causes Searing Arrow deals stacked damage based on half of Searing arrows damage for maximum 4 stacks. Also have a chance to pierce (ignore enemy armor and evasion) by 20%. Building only ignore half of their armor and have maximum 3 stack. (Stacks last for 4 second and each stack refreshes other stacks).

    Clockwerk : Hookshot, decreases cooldown (from 70/55/40 second to 12 second). OR, Rocket Flare, gains 6 charges that replenish every 14 second.

    Crystal Maiden : Freezing Field, applies Frostbite to any unit that has been standing in the Freezing Field for over 2.5 seconds. OR, Crystal Nova, apllies stun for 0.25/0.5/0.75/1 second and decreases mana cost (from 130/145/160/175 to 90/95/100/105).

    Dark Seer * : Wall of Replica, Increases the damage dealt by illusions (70%/85%/100% to 100%/125%/150%). OR, Surge, grants unobstructed movement speed and slows nearby enemy within 300 radius by 15%/22.5%/30%/37.5% for 3 second

    One More Light

      Very broken

      Alpha

        Ranged Riki... 'Broken' is an understatement

        Arc

          @Tonitrus which one? Can you describe it?

          While "Ranged Riki" seems broken, it has several disadvatange for higher bracket since people in that bracket already know the basic of invisibility. Also he doesn't have a good disable and with aghanim scepter, he's limited to a number of 4 item which already consist of either BKB and Bloodthorn + Nulifier /Scythe. So yeah much like level 25 riki talent

          Feachairu

            alche and arc seems super cancer

            Arc

              To be honest, both are a "very sensitive" that can be either too strong or too weak. Aghanim for Arc Warden was meant to be cherry on top of his build (probably replacing midas or as 6th slot). While alchemist is always too good since he can consume his Aghanim on par of his weak hero. So previous Aghanim meant to be increasing his own gold gain or using his huge gold gain to help his other teammates. But it seems too costy even for alchemist so I make actual upgrade for his ability. Let me know more about the upgrades