good, now greedy supports like AA can shine more... been waiting for the update that let the game gets longer, I am sick of trying to get fancy talent of lvl 20 and 25 with support hero, only to fail in the end.
get ready for 900 aoe cold feet, also
Io attack tethered target
They only increased the glyph duration, increased melee rax hp, not going to matter much if you stomp very early
But I think it nerfs their ability to snowball harder because of they gain less gold. Like in the last patch, lineups that have wave clear and crowd control can easily counter these heroes but it isn't as effective since the gold boost is so weak compared to other strats like solo split push and chinese turtle farm which are more advantageous since less gold are given to early power spike heroes. Early push strat is still strong if no heroes counter it but opportunity cost is really different comparing it to pre-7.13.
Overall gold gain is weaker in the map. I think level-dependent and late game heroes like Invoker, Spectre, Morphling and Alchemist received a little buff because of the stat perks.
Whoa STR heroes actually get 22.5 HP from 1 STR.
With their high base STR, that's quite a lot of HP gained.
meepo is rising again? stat heroes get alots of bonuses now
deathball pushes are really getting nerfed tho,gold from towers are reduced
all well and good making early push strats less desirable but i just had my longest game ever yesterday:
https://www.dotabuff.com/matches/3829195025
... truth be told we should have finished it 40 min sooner but still... lol.
200 Strength is 16% magic resist. That's barely compensating the magic resistance nerf on Meepo. I think more agility per attack speed is nicer.
status resistance is a bonus which makes any negative status effect have a shorter duration. A 2 second stun only stuns tiny for like 1.6 second for example. it didn't do much, but could potentially be abused I guess
The status resistance bonus was pretty good on Sven
Too bad he is not the meta
Hehe they just made going highground harder and objectives less apealing, good luck to evryone bellow 3k to persuade teammates to stop afk farming and start pushing.
Those long sub 3k games will just become longer.
Shrines have regen, fort is longer, melee has more hp
the game is longer in every bracket
status resistance is a bonus which makes any negative status effect have a shorter duration. A 2 second stun only stuns tiny for like 1.6 second for example. it didn't do much, but could potentially be abused I guessit still make a 2sec stun 1.2 with 40% from ult previously with a aoen disk it would be like 60 it would make a 4sec hex like 1.8
კომენტარის დასაწერად გაიარეთ ავტორიზაცია.
*7.13*
Aegis now has an alt tooltip that explains how to pronounce the item
Tier 1 Tower Team Bounty reduced from 120 to 100
Tier 2 Tower Team Bounty reduced from 200 to 120
Tier 3 Tower Team Bounty reduced from 200 to 140
Tier 4 Tower Team Bounty reduced from 200 to 160
Range barracks team bounty reduced from 150 to 100
Filler buildings gold bounty from 125 to 75
Ranged creep average gold bounty reduced from 57 to 54
Glyph duration increased from 5 to 6
Melee Barracks HP increased from 1500 to 1800
Shrines HP increased from 1500 to 1750
Shrines now have 5 HP regen
Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)
Removed hero class specific perks, the bonuses now affect all classes.
Removed Status Resistance as a Strength based attribute bonus
Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
Primary Attribute now provides +25% more benefit to the bonuses it provides:
Old Strength:
20 Health
0.71% HP Regen
0.15% Status Resistance
New Strength:
18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)
Old Intelligence:
12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance
New Intelligence:
12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)
Old Agility:
0.17 Armor
1 Attack Speed
0.06% Movement Speed
New Agility:
0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed (+25% for agi: 1.25)
0.05% Movement Speed (+25% for agi: 0.062%)