I think Valve should make Cogs easier to hit since it is a little annoying to have to Force Attack (A, then Rclick) to destroy 1 cog per 2 hits.
its just an interesting interaction
I mean gingers don't have souls but when sf kills windranger gets souls anway so nothing in life is fair
i agree. just remove this interaction. they obviously keep it because they think it is interesting to let ppl come up with weird shit like that
SF can do this with venomancer too, by having rosh attack his wards, so sf can deny them. But it is just dumb.
Ohhh I know understand this subject after reading other comments.
So SF can gain souls by killing Cogs?
Why does Techies give the same amount of souls as other heroes when they're 3 different guys?
Because Clockwerk poured his soul into making these cogs, like sperm, you could say.
sf dont get souls only from buildings and 1 more thing i forgot and cogs plague wards are not in that section so it gives
read gamepedia little u will learn alot new things
Since we're on the subject of Clockwerk, what I'd like to know is, why using force staff inside cogs still makes you interact with the outside of the cogs and burn mana and disable you... Was this because of changing the cogs arrangement? Can someone expand?
there was a certain patch where was directly stated something like "cant move through cogs without interacting with them" or something like that
Force staff's active is a type of forced movement. It moves your hero by X units every game tick, and at some point you are going to be in position where cogs "hit" you, dealing damage and burning mana. It's that simple.
I said this already
.....
But it is not valid unless a 5k+ says it so he has to confirm it.
კომენტარის დასაწერად გაიარეთ ავტორიზაცია.
Aside from this philosophical statement and a followup question, is this kind of a thing really fair, balanced and logical? Because it really looks like a stupid exploit and an unintended consequence of developers not thinking of something, more than a developed strategy.