In DotA, everything is viable.
People will let u build whatever u want as long as you are winning, if not they will just say shit like:
report <hero xy> for no <enter item xy > at <enter game time xy>.
Then u just mute them and win the game. IZI KATKA
I got flamed even though I was winning the game for them is what I'm confused about; IS IT REALLY THAT BAD??
the point is why second mjollnir over a daedalus? I'm actually baffled and probably would have done the same flaming
depends on if the return from the AoE damage is worth the substantial loss in single target damage.
If i stack chain lightning it's with 2-3 maelstroms, with 1 upgraded into mjol. Mael gives slightly more but roughly equal dps/gold as does mjol, even considering diminished returns on the modifier. You're not paying for the extra AS, though, so your damaging is more optimized with, for instance, 2 maelstroms, than with 1 mjolnir.
I did the calculations and here's the results
2 Mjollnir - 1200dps + 2x lightning procs (before reductions)
1 Mjollnir replaced with Daedulus - 1300dps + 1x lightning procs (before reductions)
You don't really sacrifice that much single target damage since less resistance to magic damage + lightming bounces 2good
Not sure where you're getting your numbers.
http://devilesk.com/dota2/apps/hero-calculator?id=StcI0jSN3O0qJlmY
777 DPS with daed+mjol, 682 with mjol+mjol.
2 Mjorllnir, unless you are a hero that can free right click your opponents without being disabled and you are guarenteed of that. Yes totally worth, but I would suggest something like a Silver Edge to replace 1 of the Mjorllnir.
It's ok on sniper cus of his headshot proc, and a butterfly or Ac are still probably better if you want to stack attack speed. On most heroes more dmg would be much better. Like a double mjollnir medusa would be stupid.
I've built it before on sniper vs illusion heros. It usually wasn't enough tho unless other heros on my team had aoe , sniper just cAnt do enough aoe vs ck or pl no matter how many u build.
@Sam Fuckin' Peckinpah - None of them bought BKBs
@iAmALCoHoL - I got those numbers with the same calculator using the items I built that match.
@imprecis - Headshot Proc is 100% slow
@Fuck SWAG - they were buying detection for clinkz already
@November.Rain - sniper attack range is larger than ac radius. When they are in the radius getting AC over the second Mjollnir pretty much sacrifices the second lighting chance for survivability. It's all about preference I think.
* none of them bought bkbs - so if they do, then you'll know not to go double mjollnir. not all builds are completely viable in every situation. maybe double mjollnir can be viable, but maybe only in situations. if you have to ask for a viability of a build instead of figuring it out for yourself then either the build is bad, or you are. and just because a build is 'viable' doesn't necessarily mean it's the best build for the current situation, so you should build accordingly to every game not just "im going to build double mjollnir every game because it worked this one time"
* headshot proc is 100% slow - that only lasts 0.5 seconds and doesn't go through bkb. skadi gives you 100% uptime because it lasts for so long, so you can keep multiple heroes kited too.
* detection for clinkz - silver edge still provides stats, sange's slow, the break effect, and also lowers damage for the duration of the break if you've forgotten. it may not be the most reliable escape, but it sometimes will work. think of that as an extra bonus but not the main reason you get the item if the enemy already has detection.
* sniper attack range is 950 compared to ac's 900. just stand a little closer. 50 units is less than melee attack range if you're unaware of how small it is. if nothing else you're providing your team with armour and attack speed. you sacrifice lightning damage but in return you and your team get physical damage and attack speed, so you're not really losing out on damage, if anything you're gaining it, and you're splitting it rather than focusing purely on magical damage, and on top of that, gaining survivability and giving extra survivability to your team.
2nd mjollnir - more magic damage, you're fucked if the enemies build bkb, diminishing returns as you cannot proc 2 lightning in 1 attack
ac - more physical damage for you **and your team**, more survivability for you **and your team**. aura items are cost efficient items anyway.
building all ias or all damage is almost always retarded
u get more dps from a mix usually
its different if ur hc tusk (lol) or tiny where you really need one or the other mostly but as sniper ud be better off with mj + mkb/bfly/dae
ur build lacks ias in the extreme though (no mom, no treads) so i can see why you would want the second mj
ud still be better off with a bfly or dae i think
not really
double mjollnir is legit in a hero that will keep right clicking like a retard
WK usually wont, he will jump on somebody hit a couple of times and thats it... it's more useful because of the active but then u just need 1
its good on sniper and techies though cuz you stay far away free right clicking from long range
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Just a simple question. I got flamed pretty much the entire game for going this build but I don't think it's that bad. The damage in teamfights and the waveclear is undeniable. Please give me some insight if I'm wrong for going this build.
Here's the match:
http://www.dotabuff.com/matches/1594669853